Toward fair practice for interdisciplinary practices between art and technology

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Toward fair practice for interdisciplinary practices between art and technology

Photo: Wikimedia

This week the participants of the new chain table Digital Culture meet for the first time! Workers, work providers, intermediaries, experts and representatives of vocational training and knowledge institutes will get to work concretizing the fair practice code in the field of new technologies, new media, games and the virtual domain.

Research, experimentation and innovation at the base

Digital culture involves a diverse and interdisciplinary field. The presentation forms and media within the sub-sector include video, light, sound, smell, games, screen-based media and interaction, interactive physical games, performance, installations, etc. All the senses are appealed to; the work is to be seen, heard, smelled and felt. Characteristically, the work does not merely use technology, but the creator is critical and inquisitive of technology. In this sector, our digital society is questioned and other perspectives are developed. Research, experimentation and innovation are central.

“Digital and interdisciplinary art forms offer great opportunities for renewing and innovating creation.”

Creating structure in a diverse and interdisciplinary field

Digital and interdisciplinary art forms offer great opportunities for renewing and innovating creation. At the same time, it remains difficult to form a full picture of equitable working conditions for interdisciplinary practices. Creators often have an interdisciplinary practice between art and technology, operating within different contexts and within which they occupy roles from producer to performer.

These different contexts and function roles are often not taken into account by clients in their budgets and by creators in their fees. The needs and desired practice tools of the digital culture sector and the corresponding objectives will be outlined at the kick-off meeting.